![]() The VRToolkit is a modular shader created for ReShade to enhance the clarity & sharpness in VR to get most out of your HMD while keeping the performance impact minimal.Ībstract shaders and some utility aswell like unditter and uniformity correction.įaster versions of common post-processing (FXAA, AO, sharpen) plus Fake GI - a fast global illumination-like effect. ![]() Shaders designed for in-game photography.įun and abstract effects like Swirl, Wave, Slit Scan, etc. Shaders ported from RetroArch to ReShade, home of many CRT shaders.Ĭontains alternative implementation of Ambient Occlusion and Tonemapping. Home of some utility shaders such as Fog Removal. Home of a few "enhanced" versions of known shaders. Home of many advanced color grading shaders + many photoshop-like ones. ![]() Really neat lesser known shader repository. Home of a few bloom shaders like NeoBloom, MagicHDR and other utility shaders like AspectRatioSuite, ArtisticVignette, FlexibleCA, MinimalColorGrading and NormalMap. Home of Eye Adaptation and UI Detect shaders. Home of the Comic, ColorIsolation, AspectRatioComposition, HotsamplingHelper and other shaders. Home of Perfect Perspective (fov correction/distortion), Chromakey, Filmic Anamorphic Sharpen, Reflection (matcap), VR and other filmic shaders like Prism and Letterbox. Home of SuperDepth3D (adds 3D support on almost any game) Home of Smart Sharp, Temporal AA, NFAA, BloomingHDR and others. Various anti-aliasing shaders and more (used to be part of Depth3D). Home of Cinematic DOF and other utility shaders. All these shaders have been worked from the ground up and provide staggering performance and visuals in comparison to their qUINT counterparts. Hosts effects such as Launchpad, MXAO, Sharpen, and SMAA. Marty McFly's new repository to be replacing qUINT soon. Home of MXAO (ambient occlusion), Lightroom, Advanced DOF, DELCS (sharpening), Bloom and other utility shaders. Home of many useful effects like SMAA, FXAA, LumaSharpen and CAS, as well as many ports of effects from the SweetFX injector. The original shader suite that ReShade was created to support. ![]() Required for most shaders, should be installed automatically by the setup tool. Please Log in or Create an account to join the conversation.Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere. Reshade should be working there are users on the nexus who have stated so and dont get hung up on a early build of enb he is going to do serious changes im sure over the next few months if he even keeps working on it which with how quick he quit working on gta wouldnt suprise me if he did quit The enb creator hates the idea of reshade being generic and thinks its stupid from the way ive read his posts, so i doubt he will ever do anything other then by accident that enables reshade to work without issue if its not working atm. Has anyone managed to get both - Fallout 4 ENB 0.280 to work with the latest ReShade? MonarchX wrote: I managed to get all ENB-supporting games I have (GTA V, Vampire: Bloodlines, Black Mesa, Skyrim, few others) to work with ENB and ReShade at the same time by using the following enblocal.ini values:įallout 4, however, does not allow ReShade from launching using the lines above.
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